Curves, Hairs, FurΒΆ

The Maya to Guerilla plug-in is able to export any kind of curves present in Maya.

Maya nurbs curves

By default, the Maya nurbs curves geometry is not exported. You have to tag them explicitly to see them in Guerilla.

Export a simple Maya Nurbs curve
  1. Select the Maya nurbs curves to export.
  2. Tag them with Guerilla > Tag Selection > Bake Geometry > Rigid/Deform.
  3. Export.
Those Maya nurbs curves have no width. In Guerilla they will have a default width of 1, which can be modified by the Curves attributes.

Multiple Maya nurbs curves in a shape

In Maya, you can put several shapes into a single transform. If you do that with Nurbs curves, the Guerilla plug-in will export the curves in a single object.

Put several nurbs curves shape under a single transform
  1. Open the outliner.
  2. Select the nurbs curve shapes you want to group.
  3. Select the transform where to group the shapes.
  4. Tip in the Mel console "parent -r -s"
  5. Press Enter.
This is useful for the eyebrows or eyelashes, or other objects with a small amount of curves.

Maya HairSystem

The Maya HairSystems are exported by the Guerilla plug-in. The curves have a width. Use the Library/Procedurals/HairAndFur to duplicate the HairSystem curves.

Maya PaintFX

The PaintFX strokes are also exported by the Guerilla plug-in. The curves have a width.

Yeti

The Guerilla plug-in exports the Yeti nodes as RibBoxes or YetiNodes. TD Guide/Third Party Tools/Yeti for details

GuerillaCurves plug (for the developers)

If a Maya transform has a plug named GuerillaCurves which is an array of MFnNurbsCurve objects, the Guerilla plug-in will export the curves in a single object.